GAMIFICATION IN LANGUAGE LEARNING: EFFECTS OF DIGITAL PLATFORMS ON VOCABULARY RETENTION

GAMIFICATION IN LANGUAGE LEARNING: EFFECTS OF DIGITAL PLATFORMS ON VOCABULARY RETENTION

Mualliflar

  • Shakhrizoda Bakhriddinova
  • Feruza Maxmanazarova

https://doi.org/10.5281/zenodo.15590461

Kalit so‘zlar

Gamification, language learning, vocabulary acquisition, digital platforms, Duolingo, Wordwall, Quizlet, learner engagement, memory retention, motivation, self-regulation, traditional methods, educational technology, interactive learning, classroom application.

Annotasiya

Gamification is increasingly recognized as an effective approach to language learning, particularly in enhancing vocabulary acquisition. Digital platforms like Duolingo, Wordwall, and Quizlet engage learners through mechanisms such as points, milestones, badges, timers, and interactive exercises. These features contribute to a more captivating and continuous learning experience. This article explores the impact of these platforms on various factors, including memory, motivation, and self-regulation. It also contrasts these methods with traditional approaches, addresses implementation challenges, and illustrates the practical advantages of gamification in real educational settings.

Mualliflar haqida

Shakhrizoda Bakhriddinova

Student of UzSWLU

Feruza Maxmanazarova

Senior teacher of UzSWLU 

Foydalanilgan adabiyotlar ro‘yhati

- Arif, U. Q. (2022). The influence of gamification on English vocabulary retention in online learning platforms. *Jurnal Pendidikan dan Pembelajaran Indonesia*, 5(2), 1468. https://doi.org/10.53299/jppi.v5i2.1468

- Mogavi, R. H., Guo, B., Zhang, Y., Haq, E.-U., Hui, P., & Ma, X. (2022). When gamification spoils your learning: A qualitative case study of gamification misuse in a language-learning app. *arXiv*. https://arxiv.org/abs/2203.16175

- Osadhi, S. Y. (2024). The effects of vocabulary learning gamification on students’ vocabulary development. *RETAIN: Journal of Research in English Language Teaching*, 12(03), 21–29. https://ejournal.unesa.ac.id/index.php/retain/article/view/63362

- Pham, T. Q. (2022). Maximizing vocabulary retention with gamification tools. *Scientific Journal of Tan Trao University*. https://tckh.daihoctantrao.edu.vn/index.php/sjttu/article/view/837

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Nashr qilingan

2025-06-05

Qanday qilib iqtibos keltirish kerak

Shakhrizoda Bakhriddinova, & Feruza Maxmanazarova. (2025). GAMIFICATION IN LANGUAGE LEARNING: EFFECTS OF DIGITAL PLATFORMS ON VOCABULARY RETENTION. ZAMONAVIY TILSHUNOSLIK ISTIQBOLLARI: MUAMMOLAR VA YUTUQLAR MAVZUSIDA XALQARO ILMIY AMALIY ANJUMAN, 1(6), 375–377. https://doi.org/10.5281/zenodo.15590461

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Sho'ba

SECTION 3. DIGITAL TECHNOLOGIES AND ARTIFICIAL INTELLIGENCE IN LINGUISTICS

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