Ingliz tili darslarida o'yinli ta'lim texnologiyasi asosida og'zaki nutq ko'nikmalarini rivojlantirish usulining ijtimoiy-pedagogik muammosi sifatida.

Ingliz tili darslarida o'yinli ta'lim texnologiyasi asosida og'zaki nutq ko'nikmalarini rivojlantirish usulining ijtimoiy-pedagogik muammosi sifatida.

Mualliflar

  • Shahlo Samanova

https://doi.org/10.5281/zenodo.11371245

Kalit so‘zlar

O'yin ta'lim texnologiyasi, og'zaki nutq ko'nikmalari, ingliz tili darslari, faollik, motivatsiya, ishonch, ravonlik, tezkor fikr-mulohaza

Annotasiya

Ushbu maqolada ingliz tili darslarida o'yinga asoslangan metodika darslarni qanday yaxshilashi mumkinligini yoritib berilgan. Maqolada o'yinlar faol o'rganish, hamkorlik va til darslarida moslashuvchanlikni rivojlantirishning turli usullari, shuningdek, o'yinlar orqali darhol va moslashtirilgan fikr-mulohazalarning ahamiyati ta'kidlangan. Bundan tashqari, maqolada o‘yinlar ingliz tilini o‘rganishning qiziqarli usulini ta’minlashi, bu esa talabalarning motivatsiyasi va tilni saqlab qolishini oshirishi mumkinligiga urg‘u beradi. Umuman olganda, ushbu maqolada ingliz tilini yanada samarali va qiziqarli o'rganish tajribasini targ'ib qilishda o'yinga asoslangan o'rganish imkoniyatlarini ochib berilgan.

Foydalanilgan adabiyotlar ro‘yhati

DeHaan, J. (2005). The effects of multiplayer online role-playing games on English second language learners' motivation and speaking skills. ReCALL, 17(02), 249-262.

Garris, R., Ahlers, R., & Driskell, J. E. (2002). Games, motivation, and learning: A research and practice model. Simulation & gaming, 33(4), 441-467.

Katayama, A. D. (2014). Digital gaming + language learning = increased effectiveness. In Handbook of research on educational communications and technology (pp. 485-497). Springer, New York, NY.

Lee, J., & Hammer, J. (2011). Gamification in education: What, how, why bother?. Academic exchange quarterly, 15(2), 1-5.

Abduxayotovna A.X. (2021). Akademik litseylarning aniq yo’nalishida ta’lim olayotgan o’quvchilarning kommunikativ kompetensiyasini kommunikativ o’yinlar orqali rivojlantirish. Zamonaviy ta’lim. Современное образование, (109), 36-37.

Miller, M. A. (2018). The impact of game-based learning on the development of language proficiency in English language learners: A synthesis of emerging research. Journal of Research on Technology in Education, 50(3), 240-259.

Papert, S. (1998). Does easy do it? Children, games and learning. Game Developer, 5(4), 31-37.

Prensky, M. (2003). Digital game-based learning. Computers in Entertainment (CIE), 1(1), 21-21.

Sánchez-Castro, V. & Mora-Gutiérrez, J. (2016). Enhancing educational strategies with gamification: Online, collaborative and mobile scenarios. In Handbook of research on emerging technologies for effective project management (pp. 1-29). IGI Global.

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Nashr qilingan

2024-05-28

Qanday qilib iqtibos keltirish kerak

Samanova, S. (2024). Ingliz tili darslarida o’yinli ta’lim texnologiyasi asosida og’zaki nutq ko’nikmalarini rivojlantirish usulining ijtimoiy-pedagogik muammosi sifatida. Ko‘p Tillilik Muhitida Xorijiy Tillarni Rivojlantirishning Innovatsion Va Integrativ Muammolari, 1(01), 447–451. https://doi.org/10.5281/zenodo.11371245

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2-SHO'BA. FILOLOGIK VA NOFILOLOGIK YO‘NALISHLARDA TILLARNI O‘QITISHNING INTEGRATIV YONDASHUVLARI: ILG‘OR TAJRIBALAR

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