GAMIFICATION AS A TEACHING TOOL IN EFL CLASSES
https://doi.org/10.5281/zenodo.20378153
Kalit so‘zlar
Gamification, EFL learning, student motivation, game-based learning, digital learning tools, classroom engagementAnnotasiya
This article investigates the use of game elements to motivate and engage students in English as a Foreign Language (EFL) classes. Findings indicate that the use of learning apps, puzzles, and quizzes increases participation, interaction, and inspires students to learn. Both traditional and gamified approaches were used, with 30 undergraduate students involved, which created a more positive learning environment. Research in this field showed that gamification can increase student engagement by up to 60–80% compared to traditional instruction methods. Studies also report that learners using game-based platforms demonstrate higher retention rates (around 20–30% improvement) in vocabulary and grammar tasks. The study suggests that gamification can be an effective tool when used carefully and in balance with traditional teaching methods.
Foydalanilgan adabiyotlar ro‘yhati
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