THE ROLE OF TECHNOLOGY IN EDUCATION
https://doi.org/10.5281/zenodo.20046744
Kalit so‘zlar
educational technology, digital tools, personalized learning, classroom technology.Annotasiya
The quick use of digital technology in schools has changed the way people teach and learn all over the world. This article looks at how important classroom tools like Google Docs, Duolingo, Stimuler, Quizlet, and Kahoot are used in today's classrooms and how they help with teaching, learning, and making things accessible. The study examines the practical use of digital platforms in educational settings, the advantages of technology integration such as personalised learning, enhanced engagement, and increased accessibility, and the challenges related to data privacy issues, teacher unpreparedness, and the dangers of excessive dependence. To get meaningful and inclusive learning results, we still need a balanced, human-centered approach.
Foydalanilgan adabiyotlar ro‘yhati
Axon Park. (2023). How effective is gamification in education? 10 case studies and examples.
Duolingo. (2023). Duolingo language learning platform.
Google. (2023). Google Docs: Online document editor.
Kahoot. (2023). Kahoot! Game-based learning platform. https://kahoot.com
Quizlet. (2023). Quizlet: Study tools and flashcards. https://quizlet.com
Stimuler. (2023). Stimuler: IELTS preparation platform.
Zainuddin, Z., Chu, S.K.W., Shujahat, M., & Perera, C.J. (2020). The impact of gamification on learning and instruction. Educational Research Review, 30, 100326.
