USING GAMIFICATION TO IMPROVE STUDENTS’ SPEAKING SKILLS IN FOREIGN LANGUAGE CLASSES

USING GAMIFICATION TO IMPROVE STUDENTS’ SPEAKING SKILLS IN FOREIGN LANGUAGE CLASSES

Mualliflar

  • Esonboyeva Munira Zafar qizi
  • Arifjanova Nilufar Mirsidikovna

https://doi.org/10.5281/zenodo.19629471

Kalit so‘zlar

Gamification, speaking skills, student engagement, language anxiety

Annotasiya

This study explores the role of gamification in foreign language teaching, focusing on its impact on students’ speaking skills and engagement. It highlights how game elements such as feedback, competition, and collaboration reduce language anxiety and improve fluency. The paper concludes that gamification creates a motivating and interactive learning environment.

Mualliflar haqida

Esonboyeva Munira Zafar qizi

Student of USWLU,

Scientific advisor:

Arifjanova Nilufar Mirsidikovna

Acting Associate Professor, USWLU

Foydalanilgan adabiyotlar ro‘yhati

Beatty, K. (2010). Teaching and Researching: Computer-Assisted Language Learning. 2nd Edition. Routledge. (Classic text on technology in language education).

Chaudhry, M. A., & Kazim, E. (2022). “The Ethical Considerations of Artificial Intelligence in Education.” Journal of Ethics and Emerging Technologies, 32(1).

Hockly, N. (2023). “Artificial Intelligence in English Language Teaching: The Good, the Bad and the Ugly.” ELT Journal, 77(2), 220 – 225.

Holmes, W., Bialik, M., & Fadel, C. (2019). Artificial Intelligence in Education: Promises and Implications for Teaching and Learning. Center for Curriculum Redesign.

Kohnke, L. (2023). “ChatGPT as a Personalized English Learning Assistant.” RELC Journal. Sage Publications. (Specific to generative AI and LLMs).

Popenici, S. A., & Kerr, S. (2017). “Exploring the Impact of Artificial Intelligence on Teaching and Learning in Higher Education.” Research and Practice in Technology Enhanced Learning, 12(1).

Reinders, H., & Stockwell, G. (2017). “Computer-Assisted Language Learning: Principles and Practice.” Cambridge University Press.

UNESCO. (2021). AI and Education: Guidance for Policy-Makers. United Nations Educational, Scientific and Cultural Organization. (Covers the “Digital Divide” and “Global Access” mentioned in your obstacles).

Downloads

Nashr qilingan

2026-04-18

Qanday qilib iqtibos keltirish kerak

Esonboyeva Munira Zafar qizi, & Arifjanova Nilufar Mirsidikovna. (2026). USING GAMIFICATION TO IMPROVE STUDENTS’ SPEAKING SKILLS IN FOREIGN LANGUAGE CLASSES. “FILOLOGIYA VA TIL TA’LIMI: INNOVATSION YONDASHUVLAR ASOSIDA XORIJIY TILLARNI O‘QITISHNING SAMARALI USULLARINI ISHLAB CHIQISH HAMDA ULARNI TA’LIM JARAYONIGA TATBIQ ETISH YO‘LLARI” MAVZUSIDAGI RESPUBLIKA ILMIY-AMALIY ANJUMAN, 1(3), 152–155. https://doi.org/10.5281/zenodo.19629471
Loading...