ASSESSING THE CLASSROOM INVOLVEMENT BY THE IMPACT OF GAMIFICATION: HIGHLIGHTS AND CHALLENGES
https://doi.org/10.5281/zenodo.15504920
Kalit so‘zlar
student engagement, game-based learning, competitive learning, learning platforms, Kahoot, Duolingo, intrinsic and extrinsic motivationAnnotasiya
This article explores the possibilities of increasing student participation and motivation through the application of gamification in the modern education process. Through the use of gamification, lessons become more interactive and engaging, which helps to increase student participation. During the research, platforms such as Kahoot and Duolingo were examined as examples, and it was observed that student participation significantly improved with their help. Additionally, some challenges of gamification — such as the overly competitive spirit, the uneven impact on all students, and technical limitations — were also analyzed. At the end of the article, recommendations for the effective implementation of gamification are provided, and a conclusion is drawn about the future development prospects of this approach.
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