THE POWER OF PLAY: HOW INTERACTIVE GAMES ENHANCE STUDENT ENGAGEMENT AND ACADEMIC OUTCOMES

THE POWER OF PLAY: HOW INTERACTIVE GAMES ENHANCE STUDENT ENGAGEMENT AND ACADEMIC OUTCOMES

Mualliflar

  • Rasulova Zarnigor Mansurjon qizi

https://doi.org/10.5281/zenodo.15505031

Kalit so‘zlar

interactive learning, student-centered pedagogy, emotional intelligence, game-based teaching, motivation, classroom culture, participatory learning, technology in education, social learning, educational equity.

Annotasiya

This article examines the transformative role of interactive games in contemporary education through a humanities lens. It considers the multidimensional impact of play—from its cognitive and emotional effects to its capacity to foster cooperation and critical thinking. Through examples drawn from classroom experience and pedagogical tools like Kahoot! and Quizizz, the article illuminates how interactive games do more than entertain—they build community, boost motivation, and make learning more accessible. It also addresses the ethical use of games and proposes equitable strategies for teachers working with limited resources. Ultimately, the article argues that when integrated thoughtfully, interactive games are not just enhancements, but vital instruments for creating meaningful and humane educational experiences.

Muallif haqida

Rasulova Zarnigor Mansurjon qizi

UzSWLU, 3rd course student

Scientific advisor: Khujaniyazova Hilola Turayevna

Senior teacher, UzSWLU

Foydalanilgan adabiyotlar ro‘yhati

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Gardner, H. (1983). Frames of Mind: The Theory of Multiple Intelligences. Basic Books.

Howard-Jones, P. (2011). The impact of digital technologies on human wellbeing: Evidence from the sciences of mind and brain. Nominet Trust Research Report.

Plass, J. L., Homer, B. D., & Kinzer, C. K. (2015). Foundations of game-based learning. Educational Psychologist, 50(4), 258–283. https://doi.org/10.1080/00461520.2015.1122533

Vesselinov, R., & Grego, J. (2012). Duolingo effectiveness study. City University of New York. https://www.duolingo.com/efficacy

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Nashr qilingan

2025-05-26

Qanday qilib iqtibos keltirish kerak

Rasulova Zarnigor Mansurjon qizi. (2025). THE POWER OF PLAY: HOW INTERACTIVE GAMES ENHANCE STUDENT ENGAGEMENT AND ACADEMIC OUTCOMES. TALABALAR ILMIY KONFERENSIYASI "TILSHUNOSLIK MASALALARI – YOSH TADQIQOTCHILAR NIGOHIDA", 1(3), 279–281. https://doi.org/10.5281/zenodo.15505031

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