EFFECTIVE USE OF DIGITAL TECHNOLOGIES AND GAMIFICATION IN TEACHING FOREIGN LANGUAGES

EFFECTIVE USE OF DIGITAL TECHNOLOGIES AND GAMIFICATION IN TEACHING FOREIGN LANGUAGES

Mualliflar

  • Bobomurodova Marjona Kamoljonovna
  • Akbarova Mohichehra Xurshid qizi

https://doi.org/10.5281/zenodo.20588658

Kalit so‘zlar

digital technologies, gamification, foreign languages, online learning, online platforms, AI.

Annotasiya

In today’s developing society, much attention is given to teaching foreign languages and many researchers working on it. Especially, the opening of many private schools and the recruitment of highly qualified specialists in higher education for teaching foreign languages. This article examines, from a scientific perspective, the use of digital technologies and artificial intelligence- based technologies to enhance learning effectiveness and make it simple.

Muallif haqida

Akbarova Mohichehra Xurshid qizi

amohichehra@icloud.com

Students of the Uzbek State University of World Languages

Foydalanilgan adabiyotlar ro‘yhati

https://doi.org/10.17705/1CAIS.04630

The Gamification of Learning and Instruction — Kapp, K. M. (2012). The Gamification of Learning and Instruction. Pfeiffer.

https://bera-journals.onlinelibrary.wiley.com/toc/14678535/2024/55/6

https://www.springernature.com/gp/open-science/about/the-fundamentals-of-open-access-and-open-research volume32, pages 77-112, (2020).

Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011). “From Game Design Elements to Gamefulness: Defining Gamification.” MindTrek Conference Proceedings.

Downloads

Nashr qilingan

2026-06-08

Qanday qilib iqtibos keltirish kerak

Bobomurodova Marjona Kamoljonovna, & Akbarova Mohichehra Xurshid qizi. (2026). EFFECTIVE USE OF DIGITAL TECHNOLOGIES AND GAMIFICATION IN TEACHING FOREIGN LANGUAGES. TILSHUNOSLIK VA CHET TILLARNI O‘QITISHDA ZAMONAVIY RAQAMLI TEXNOLOGIYALARDAN FOYDALANISH MAVZUSIDAGI XALQARO ILMIY-AMALIY ANJUMAN, 1(7), 951–953. https://doi.org/10.5281/zenodo.20588658
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