GAMIFICATION IN DIGITAL LANGUAGE LEARNING: PSYCHOLOGICAL IMPACT ON STUDENT MOTIVATION AND ENGAGEMENT
https://doi.org/10.5281/zenodo.20536211
Kalit so‘zlar
gamification, digital learning, motivation, engagement, language learning, psychologyAnnotasiya
This article explores the role of gamification in digital language learning and its psychological impact on student motivation and engagement. It focuses on how game elements such as points, rewards, levels, and competition influence learners’ behavior and interest. The study is based on the analysis of digital platforms and personal learning experience. The findings suggest that gamification can significantly improve motivation and participation, but it also requires balanced use to avoid negative effects such as distraction or superficial learning.
Foydalanilgan adabiyotlar ro‘yhati
Deterding, S. et al. (2011). From Game Design Elements to Gamefulness.
Kapp, K. (2012). The Gamification of Learning and Instruction.
Zichermann, G. (2011). Gamification by Design.
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Nashr qilingan
2026-06-04
Qanday qilib iqtibos keltirish kerak
Dinara Tolubaevna Elchiyeva. (2026). GAMIFICATION IN DIGITAL LANGUAGE LEARNING: PSYCHOLOGICAL IMPACT ON STUDENT MOTIVATION AND ENGAGEMENT. TILSHUNOSLIK VA CHET TILLARNI O‘QITISHDA ZAMONAVIY RAQAMLI TEXNOLOGIYALARDAN FOYDALANISH MAVZUSIDAGI XALQARO ILMIY-AMALIY ANJUMAN, 1(7), 867–868. https://doi.org/10.5281/zenodo.20536211
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